
Online roulette
Here is the ReelEmperor’s selection of the best free online casino games for you to immediately have fun playing casino roulette. At our casino, each game generally has variants in terms of the rules and/or the winnings obtained!
No matter if you prefer the roulette online free or you’d be into the online roulette real money gambling, you’ll always need to be aware of the game’s rules and principles. They’re paramount when it comes to the strategies to stick to to augment winning possibilities!
Online Roulette: Basics Explained
Basically, any roulette you encounter —the live roulette online included—is a cylinder containing 37 compartments, each having a number from 0 to 36.
The numbers are known to follow each other in the cylinder, or in the online roulette wheel, starting at 0 and going from left to right, in the following order: 0, 32, 15, 19, 4, 21, 2, 25, 17, 34, 6, 27, 13, 36, 11, 30, 8, 23, 10, 5, 24, 16, 33, 1, 20, 14, 31, 9 , 22, 18, 29, 7, 28, 12, 35, 3, 26. The same is met at the free online roulette no download version.
Out of these 37 numbers, some are red—while some are black. Cast a look at the table below to see more details about the online casino roulette.
Red Color Numbers (18) |
Black Color Numbers (18) |
Green Color Number (1) |
---|---|---|
1, 3, 5, 7, 9, 12, 14, 16, 18, 19, 21, 23, 25, 27, 30, 32, 34, 36 |
2, 4, 6, 8, 10, 11, 13, 15, 17, 20, 22, 24, 26, 28, 29, 31, 33, 35 |
0 |
Some Mechanics
It doesn’t actually matter if you like playing the online roulette for real money or your choice is the online roulette free game, you are supposed to know all about the game’s roulette.
The cylinder containing the 37 squares rotates on a pivot. To impart a rotational movement to this mobile cylinder:
- The dealer moves in the horizontal direction—to the left or to the right
- One of the four copper branches forms a cross which forms a body with the cylinder and surmount it
- Then, the croupier throws an ivory ball in the opposite direction of the rotation of the cylinder
- This ball first turns in an inclined, stationary circular plane that joins the cylinder
- In its course, the ball sometimes hits one of the asperities (or baffles) arranged regularly on the plane, before falling, at the end of its stroke, into one of the 37 numbered compartments of the cylinder
- This is the indication of the winning number for this round.
Game’s Bank
On the table—to the left and to the right—the funds of the bank represented by tokens and plaques of different values are arranged. These funds are placed directly in front of the dealer responsible for paying the winning bets.
Within easy reach of the dealer, two holes in the table allow the latter to introduce, for the first the money changed by the players at the table and for the second, the tips left to the staff by the winners.
Behind the croupier, on a higher seat, stands a chef de partie whose mission is to serve as arbiter in disputes that may pit players against each other or against the bank. By the way, it’s not applicable to the free online roulette.
The Betting Table
The table itself reproduces the various chances on which the players lay out their stakes.
Apart from the 0 which has a special place at the top of the betting table, the other numbers are arranged in three columns.
In addition, six large boxes are arranged three by three, to the right and to the left of these three columns. They are
- Pass
- Even
- Black on one side and
- Miss
- Odd
- Red on the other one.
At the end of each column is a box, empty of any inscription, for the stakes of the players who run the so-called column chances.
Finally, six other boxes of the best online roulette, three on the right and three on the left, in the extension of the boxes reserved for the columns, and bearing the respective inscriptions P, M, D, are intended for players who run the so-called dozen chances.
With 0 not belonging to any dozen, the 36 numbers fall into three dozen:
- The first includes the first 12 numbers (P box, as Prime numbers)
- The second contains the numbers that go from 13 to 24 (M boxes, like Middle numbers), and
- The third consists of the numbers that go from 25 to 36 (box D, as Latest numbers).
The player who bets on the first dozen will therefore place his/her stake on the square marked with the letter P, on the roulette wheel game etc.
When you play online roulette at ReelEmperor, it’s all possible!
Bet Possibilities At Roulette Online Real Money
A player can place his bets in 15 different main ways (excluding bets with zero).
Full
A player can place his/her bet(s) on any of the 37 boxes assigned to the 37 numbers ranging from 0 to 36. If the bet number comes out, s/he hits his/her bet + 35 times that bet is equal to 36 units.
On horseback
A gambler can place their bet(s) on the line separating 2 numbers. If one of the two numbers comes up, s/he hits his/her bet + 17 times that bet equals to 18 units.
Full Transverse
We have seen that 36 numbers, those which go from 1 to 36, are represented on the game table by three equal columns, each containing 12 numbers. But these three columns can be considered as formed of 12 small transverse columns, comprising 3 numbers each.
The player can place their bet, straddling the middle of one of the two outer rows of each small column of 3 numbers. S/he thus marks his desire to play on the 3 numbers of the transverse. If one of his 3 numbers comes up, s/he hits his/her bet + 11 times his bet equalling to 12 units.
Square
The player can place his bet on 4 numbers. To do this, a gambler places it exactly on the point of intersection of the 2 lines which delimit the boxes assigned to the 4 chosen numbers.
If one of the 4 numbers comes up, s/he hits his/her bet + 8 times that bet being equal to 9 units.
A 6-number cross
Unlike the full cross, where the player designates the 3 numbers of the chosen cross, a player can also choose to play on 2 consecutive full crosses. To mark this choice, s/he will place his bet in the middle of one of the 2 outer lines which limits the 2 crosses chosen.
If one of the 6 numbers comes up, the player gets his/her stake + 5 times of his/her stake equal to 6 units.
Column
To play the 12 numbers in the first column, the player will place his bet in the blank box directly under the number 34; to play the 12 numbers in the second column, the player will place his bet in the blank box directly under the number 35; to play the 12 numbers of the third column, the player will place his bet in the blank box directly under the number 36.
In the first case, s/he thus marks his choice for the numbers 1, 4, 7, 10, 13, 16 , 19, 22, 25, 28, 31 and 34.
In the second case, s/he thus marks his choice for the numbers 2, 5, 8, 11, 14, 17, 20, 23, 26, 29, 32 and 35.
In the third case, s/he thus marks his choice for the numbers 3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 33 and 36. If one of the 12 numbers of the column played comes out, he hits his stake + 2 times his/her stake is equal to 3 units.
Two Columns
By placing his straddle on the line which separates 2 columns, he marks his choice to play the 24 numbers belonging to these 2 columns. However, only two possibilities are open to them: play on the first and second column or play on the second and third column.
If one of the 24 numbers thus selected comes out, the player gets his stake + half of it = 1.5 unit. However, the casino does not have chips lower than the minimum of the table, for his stake to be accepted in this type of game, the player must have a stake at least equal to double the minimum of the table on horseback and in all cases, by multiple pairs of this minimum.
Dozen
We have seen that the player also has the option of playing on the first 12 numbers (numbers 1 to 12), the 12 middle numbers (numbers 13 to 24) or the last 12 numbers (numbers 25 to 36) . To do this, s/he will respectively place his/her bet on the P box of the carpet, the M box or the D box. If one of the 12 numbers of the chosen dozen comes out, he hits his bet + 2 times his bet = 3 units.
Zero, Odd, Even
Of the 37 numbers in the game, only one number, 0 is neither even nor odd. It follows that 18 numbers are even: 2, 4, 6, 8, 10, 12, 14, 16, 18, 20 22, 24, 26, 28, 30, 32, 34, 36 and that the other 18 numbers are odd: 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 29, 31, 33, 35.
Even |
Odd |
---|---|
If the player places his/her bet in the box marked Pair and an even number comes out, s/he gets his bet + 1 time his/her bet = 2 units |
If the player places his bet in the box marked Odd and an odd number comes out, s/he hits his bet + 1 time his/her bet = 2 units |
The 36 numbers of Roulette can be subdivided into two groups: a first group made up of the numbers 1 to 18 and a second group by the numbers 19 to 36.
The first group is designated by the name Missing and under the name of Pass is the second group:
- Pass: if the player has placed his/her bet in the box marked Pass and a number from this group comes out, s/he gets his bet + 1 time his/her bet = 2 units
- Missing: if the player has placed his bet in the box marked Lack and a number from this group comes out, s/he gets his/her bet + 1 time his/her bet = 2 units
- Red: if the player places a bet on the box with a red diamond in its middle, he marks his choice for the 18 numbers of this color. If a red number comes up, he hits his bet + 1 time his bet = 2 units
- Black: if the player places his bet on the square with a black diamond in its middle, s/he marks his/her choice for the 18 numbers of this color. If a black number comes up, s/he hits his bet + 1 time his/her bet = 2 units.
Bets with Zero
The online roulette game offers yet other additional ways to bet taking into account zero:
- The player can naturally bet full on the 0. If the 0 is exited, he receives his bet + 35 times his bet = 36 units, just as if s/he had bet on any other number
- The player can bet straddling the 0 and any of the 3 numbers forming the first full transverse, that is to say the numbers 1, 2, 3. If s/he wants to play on the couple 0, 1 , he places his stake on the line separating boxes 0 and 1. Similarly, with the couple 0, 2 or 0, 3. If successful, s/he hits his/her stake + 17 times this = 18 units.
The roulette wheel online player can also, using 0 and numbers 1 and 2, form a group of 3 numbers. If he wants to take that chance, he places his focus on the intersection of the two lines, the first, vertical, which separates the 1 and 2, the second, horizontal, which separates the 0 from the first solid cross.
In case of exit of 0, 1 or 2, the player touches his/her stake + 11 times this one = 12 units. S/he can do the same and form another group of 3 numbers at the best online roulette with the 0 and the numbers 2 and 3 at the live roulette online.
Finally for this section, the player can form a group of 4 numbers using the 0 and the 3 numbers 1, 2, 3.
To score this game, he must place his bet at the intersection of the horizontal line which separates the 0 from the first solid transverse and from one of the vertical lines delimiting the box from the 0. If one of the 4 numbers thus played out, the player gets his/her stake + 8 times this = 9 units.
Exiting 0, with the exception of bets placed on it or in one of the combinations described above, loses all other bets placed on the mat, with the exception, however, of the single chances Black, Red, Even, Odd. , Passes, Lacks which suffer a somewhat different fate than French Roulette. Indeed, the player who has bet on any of the 6 simple chances is faced with the following alternative:
- It’s possible to share the stake with the bank. However, this can only be done if this bet is an even multiple of the minimum bet imposed by the table. If the split operation is not possible, the only solution is to record this stake during a round as described below, in the second alternative
- The player at the roulette games can freeze his/her bet for one spin. In this case, the croupier places the bet behind a special line which is inscribed in each box allocated to single odds. This is the ‘prison’. The bet runs its chance on the next move.
Three cases can arise:
- The 0 comes out again, the entire stake is permanently lost
- The number that comes out does not correspond to the odds played by the imprisoned bet: the entire bet is definitively lost
- The number that comes out corresponds to the chance played by the imprisoned bet: the entire bet is released and the player can dispose of it again at will.
Variants of Rules with Zero
In American Roulette, when the 0 or 00 rolls, the casino collects all the bets on the single odds. Otherwise, the odds ratios for all other odds are the same as in French Roulette—both accessible at ReelEmperor. So, you’ll enjoy roulette online to the biggest extent!
English Roulette, on the other hand, works on the same principle as American Roulette, with the difference, however, that it does not have a double zero. In this Roulette, when the zero comes out all the bets which have been placed on the simple chances are obligatorily divided by half between the bank and the player according to the same rule as in French Roulette, with the difference however that the option of "Imprisonment" does not exist.
Playing the Game
With both free online roulette game and online roulette real money Australia, the game is announced by the dealer in these terms: “Place your bets!” At the same time, he spins the cylinder with a flick and then throws the ball in the opposite direction of rotation.
When the ball hits the first obstacle, the croupier adds: “Nothing is going well!”
From that moment, no bet can be accepted, withdrawn or moved.
Then the dealer calls the number that came out, with the three single odds affecting that number. Suppose the exit of 5. The dealer will say, “Five, Red, Odd and Miss”, then s/he picks up the losing bets and pays each player who has won.
Roulette Strategies
System d’Alembert
The system d’Alembert is well-known, and it is based on simple odds. The principle is to increase your stake by a unit stake in the event of a loss, and decrease it by a unit stake in the event of a gain.
You will need several winning strokes to be successful:
Game |
Outcome |
Bet |
Result |
Result Outcome |
---|---|---|---|---|
Black |
Red |
5 |
-5 |
-5 |
Black |
Red |
10 |
-10 |
-10 |
Black |
Red |
15 |
-15 |
-15 |
Black |
Black |
20 |
+20 |
-10 |
Black |
Red |
15 |
-15 |
-25 |
Black |
Red |
20 |
-20 |
-45 |
Black |
Black |
25 |
+25 |
-20 |
Black |
Black |
20 |
+20 |
0 |
Black |
Black |
15 |
+15 |
+15 |
There are however some limitations. This rising as the rising hawks quickly reaches its limits with a rapid runaway of the bets and the too rapid reaching of the ceiling bets.
Martingale
The Simple Martingale
It consists in doubling the bet after each losing move, so that the first winning move gives the benefit of the unit played at the start. Example: 1, 2, 4, 8, 16, 32, 64, 128, 256, etc.
It is the shortest of the progressions, but it only allows a “gap” of 10 to 11 depending on the maximums allowed at the casinos. The profit of the simple martingale is therefore one coin per winning move.
The capital required is enormous compared to the gain. The risks of “jumping” to which players who use it expose themselves are great and generally swallow up capital.
The American Martingale
Some players who do not find the Martingale Simple profitable enough use this one, called “American” and still accelerate the speed so as to win a coin per move played, to the first winner, by adding a coin to the double of the previous bet. Example: 1, 3, 7, 15, 31, etc.
It is useless to insist on the dangers of such a progression.
The previous two martingales are generally applied to the photography system or to the game against the series.
The game of photography consists in betting for the reproduction of a figure which has just been realized; the game against the series, for example: against the move of five, consists in waiting for a move of four identical outputs of the same chance and to play for the break of the series by betting on the opposite chance.
Progressions Strategies
After these two martingales, we will now explain the progressions. There are two kinds of progressions:
- Arithmetic progressions and
- Geometric progressions.
They are involved in a good number of uplifts.
Arithmetic Progressions
An arithmetic progression is a series of numbers called terms such that each of them is equal to the previous one increased by a constant number called the reason. If the reason is positive, the terms will increase; if the reason is negative, the terms decrease:
1, 3, 5, 7, 9, 11, 13, 15... is an increasing arithmetic progression of reason +2
27, 24, 21, 18, 15, 12, 9, 6... is a decreasing arithmetic progression of reason -3
Geometric Progressions
A geometric progression is a series of numbers called terms such that each of them is equal to the previous one multiplied by a constant number called a reason. We usually only consider geometric progressions with a positive ratio.
If the reason is greater than unity, the terms are increasing and the progression is said to be increasing; if the reason is less than unity, the terms decrease and the progression is said to be decreasing.
So:
- 1, 2, 4, 8, 16, 32, 64... is an increasing geometric progression of reason 2
- 24, 12, 6, 3, 3/2, 3/4, 3/8... is a decreasing geometric progression of ratio 1/2.
With this knowledge, although summary on the progressions, you will now be able to understand the great progressions or rising known to the informed players and which they apply to the various attacks of the games of casino and roulette in particular.


